Udemy - Pathfinding in Unity

  • CategoryOther
  • TypeTutorials
  • LanguageEnglish
  • Total size710 MB
  • Uploaded Bytutsgalaxy
  • Downloads184
  • Last checkedApr. 21st '18
  • Date uploadedApr. 21st '18
  • Seeders 4
  • Leechers5

Infohash : 0188337FD2C44956FB24F1503D0FF54525B70AB0


Description

This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining). Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra’s algorithm and culminating with the industry-standard A* search for pathfinding.

Some other bonus features of those course:

learn to use text files or texture maps to drive level data in Unity
learn how to implement a priority queue (binary heap) in C#
learn to structure a small project using the MVC(Model View Controller) design pattern

Who is the target audience?

intermediate Unity developers with good working knowledge of C#
anyone who wants to implement graph search algorithms in Unity

Requirements

Unity 3D version 2017 or above (personal FREE edition)
Mac or PC
OPTIONAL Photoshop or image-editing program to customize level data

Files:

Pathfinding in Unity
  • TutsGalaxy.com.txt (0.0 KB)
  • Torrent_downloaded_from_Demonoid_-_www.demonoid.pw_.txt (0.1 KB)
  • Read Me.txt (0.1 KB)
  • Pathfinding in Unity.zip (710.0 MB)

Code:

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  • udp://tracker.opentrackr.org:1337/announce