Udemy - Pathfinding in Unity
- CategoryOther
- TypeTutorials
- LanguageEnglish
- Total size710 MB
- Uploaded Bytutsgalaxy
- Downloads184
- Last checkedApr. 21st '18
- Date uploadedApr. 21st '18
- Seeders 4
- Leechers5

Description
This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining). Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels.Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search!Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra’s algorithm and culminating with the industry-standard A* search for pathfinding.
Some other bonus features of those course:
learn to use text files or texture maps to drive level data in Unity
learn how to implement a priority queue (binary heap) in C#
learn to structure a small project using the MVC(Model View Controller) design pattern
Who is the target audience?
intermediate Unity developers with good working knowledge of C#
anyone who wants to implement graph search algorithms in Unity
Requirements
Unity 3D version 2017 or above (personal FREE edition)
Mac or PC
OPTIONAL Photoshop or image-editing program to customize level data
Files:
Pathfinding in Unity- TutsGalaxy.com.txt (0.0 KB)
- Torrent_downloaded_from_Demonoid_-_www.demonoid.pw_.txt (0.1 KB)
- Read Me.txt (0.1 KB)
- Pathfinding in Unity.zip (710.0 MB)
Code:
- udp://tracker.openbittorrent.com:80/announce
- udp://tracker.opentrackr.org:1337/announce