Udemy - Advanced Game Engine Development with MonoGame and C#

  • CategoryOther
  • TypeTutorials
  • LanguageEnglish
  • Total size4.3 GB
  • Uploaded Byfreecoursewb
  • Downloads45
  • Last checkedFeb. 28th '26
  • Date uploadedFeb. 27th '26
  • Seeders 27
  • Leechers19

Infohash : F92B88111B252CEEF3E0D1BBD8228AC8AF8B7885

Advanced Game Engine Development with MonoGame and C#

https://WebToolTip.com

Published 2/2026
Created by Ramey Devs
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 26 Lectures ( 5h 1m ) | Size: 4.3 GB

Expand your MonoGame engine with tilemaps, UI systems, weather effects, and scalable architecture for building real 2D g

What you'll learn
✓ Expand your MonoGame engine with advanced systems like tilemaps, UI, weather effects, and improved architecture for building real 2D games.
✓ Organize and structure a reusable game engine so you can start new game projects faster and scale your code cleanly.
✓ Implement practical engine features used in real projects, including rendering workflows, input handling, and gameplay systems.
✓ Understand how to grow a basic framework into a more complete and reusable game engine you can continue using after the course.

Requirements
● Students should have completed my first course, “Game Engine Development with MonoGame and C#,” and have equivalent experience with MonoGame and C#.

Files:

[ WebToolTip.com ] Udemy - Advanced Game Engine Development with MonoGame and C#
  • Get Bonus Downloads Here.url (0.2 KB)
  • ~Get Your Files Here ! 1 - Introduction
    • 1. Introduction.mp4 (73.5 MB)
    • CourseAssets
      • BluePaddle.png (0.1 KB)
      • EngineTest.ldtk (120.8 KB)
      • GoldFury.mp3 (972.6 KB)
      • MidnightVoxelV2.ttf (14.7 KB)
      • Particle.png (0.1 KB)
      • RedPaddle.png (0.1 KB)
      • SF.spritefont (2.0 KB)
      • Skins
        • PurpleSkin.png (0.2 KB)
      • Tiles32bit.png (8.6 KB)
      • ball.png (0.1 KB)
      • 2 - Rescalable Window
        • 2. Setting up the Rescalable Window functionality.mp4 (83.1 MB)
        3 - Particle System
        • 3. Particle Struct.mp4 (645.6 MB)
        • 4. Particle System.mp4 (792.2 MB)
        • 5. Using the Particle System.mp4 (392.9 MB)
        4 - Updating the Collider class
        • 6. Updating the Collider.mp4 (367.8 MB)
        5 - Utilities
        • 10. Using the WorldClock.mp4 (125.8 MB)
        • 7. Console Debugger.mp4 (195.2 MB)
        • 8. FPS Counter.mp4 (154.2 MB)
        • 9. TimeStamp and WorldClock.mp4 (312.2 MB)
        6 - TileMap system
        • 11. Tile Flags and Tile Def.mp4 (33.0 MB)
        • 12. Tile Registry.mp4 (45.3 MB)
        • 13. Tile Cell and Tile Layer.mp4 (33.2 MB)
        • 14. TileMap Class.mp4 (146.9 MB)
        • 15. Tile Renderer.mp4 (111.4 MB)
        • 16. Tile World and Tile World Factory.mp4 (64.2 MB)
        • 17. Using Tile World.mp4 (145.5 MB)
        7 - User Interface
        • 18. Setting up Game for UI.mp4 (25.4 MB)
        • 19. UIElement Container and UIinputState.mp4 (89.9 MB)
        • 20. PanelSkin and NineSlice.mp4 (94.9 MB)
        • 21. UI Skin Registry.mp4 (34.9 MB)
        • 22. UI Panel and UI Label.mp4 (89.5 MB)
        • 23. UI Button.mp4 (82.8 MB)
        • 24. DialogBox.mp4 (24.1 MB)
        • 25. UI Manager.mp4 (68.4 MB)
        • 26. Using the UI system.mp4 (140.8 MB)
        • Bonus Resources.txt (0.1 KB)

Code:

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